Gameplay itself is good and light – you move about the island and try to coordinate card-trading with other players so that treasures can be saved. Once all treasure is taken, everyone needs to make it to the helicopter pad and you need a helicopter card to fly off and win the game. Other titles he;s designed include: Forbidden Desert, Thunderbirds, Knitwits, Roll through the Ages, and many various Pandemic expansions. I believe the game would be more interesting if there was some kind of special characteristic to each of the locations, or at least some of them, to differentiate them in practical terms (other than just by the name and artwork) and therefore adding extra variety. -Well-explained rules with examples aplenty. Every game of Forbidden Island is different. Big plus my kids. Whoever most recently visited an island will take the first turn; play will then move clockwise. This can become annoying and take much of the fun out of the game. Pros: Check the tips for additional rules and various tile placements to shake up the game a little bit. Once collected, your team must escape the island before it is too late! It is easy to learn – for our first game we got everything out and were playing in five minutes – and fans of the designer’s classic Pandemic will recognise certain similarities. 2. Forbidden Island Adventure If You Dare Board Game Replacement Pieces Tiles Cards. Every turn a part of the island goes underwater and the rate of submersion increases as the game goes on. The box is a nice tin that holds all the items for the game very well and doesn’t take much space. This game has some of the funnest pieces I have ever come across. These actions can either be moving to a contested tile, shoring up flooded tiles, trading treasure cards among other players, or exchanging treasure cards for a treasure piece. The game is coop afterall right? I will say that this is a CO-OPERATIVE GAME, which is great when you are working with young kids because they enjoy the help and working together. The games are, in fact, almost identical with a few exceptions. There are several roles in the game (diver, pilot etc.) He also draws a number of Flood Cards as indicated on the Water Meter. Capture a Treasure From everything I read on this site it seemed like Forbidden Island was quite easy to pick up but provided some level of increasing challenge as you develop your skill at the game, so this became an easy decision. As my wife prefers cooperative games, and my daughter is only 7, these games help to not only introduce them to the hobby but also help with various real-life skills (Communication especially). Games Magazine Award, Best Family Game Nominee, 2010, Copper Gate: Starting position of the Explorer, Iron Gate: Starting position of the Diver, Bronze Gate: Starting position of the Engineer, Silver Gate: Starting position of the Messenger, Gold Gate: Starting position of the Navigator, Fool’s Landing: Required Tile to leave the island, and starting position of the Pilot, Temple of the Sun: Location of “Earth Stone” Treasure, Temple of the Moon: Location of “Earth Stone” Treasure, Tidal Palace: Location of “Chalice of Oceans” Treasure, Coral Palace: Location of “Chalice of Oceans” Treasure, Whispering Gardens: Location of “Statue of the Wind” Treasure, Howling Gardens: Location of “Statue of the Wind” Treasure, Cave of Embers: Location of “Crystal Flame” Treasure, Cave of Shadows: Location of “Crystal Flame” Treasure. New players who are learning don’t really get emersed and will easily go on auto pilot because they will see that the options being told to them are usually optimal anyway, so they often follow their guidance. The player doesn’t have to do all 3 actions, but that is the limit for a turn. The result is a game where you need to be constantly repairing the map so that key locations (including the precious helipad at Fool’s Landing, your only escape) stay afloat. Lastly, the marker is set on the Water Meter at a starting point that ranges from Novice up to Legendary. There is a whole lot of interaction and pre-planning with Forbidden Island, and I find that there’s more communication going on with 4 players in this game than in most other non-social games. The components are of good quality and very colorful. I only wish there was more variety to it. Island, on the other side, is trying it’s very best to stop you – water level keeps rising and tiles of the island will get flooded and eventually submerged. To put it simply, it takes everything I liked about Pandemic, cut all the things I didn’t like, and made a tense and rewarding game experience in a very short time. Plays really well as 1 player, where you can control 2 roles. For hobbyists and gamers in need of more complexity or a heavier theme, other cooperative games in the same vein, such as Pandemic and Defenders of the Realm, would be better options, though Forbidden Island does work well as a filler game. It’s a great way to spend time with your kids playing a game that is not *SIGH* Trouble or Candy Land. During the Action phase, each player represents a specific character that can break a rule in some way, such as the Explorer who can also move diagonally or the Messenger who can give a Treasure card to another player regardless where they are on the island. 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